I’ve been teaching myself the ins and outs of 3D Max lately. So far, it’s been a fairly easy learning curve. Beyond getting used to the different interface and keyboard/mouse controls compared to Maya, I’ve been trying to take a stab at some different aspects of working with the software. There are a number of things about the Max approach that I think I may actually prefer already. In any event, this video is a brief clip of a double bounce walk cycle. It could still use some finessing, but I basically just wanted to get a feel for the animation process in 3D Max.
|
Why do you deserve to be considered one of Baltimore’s Best? Viral spot for Baltimore Magazine’s 2008 Best of Baltimore Party. I took care of all of the animation and audio/video editing. Created in After Effects.
Jul
01
2008
growing vines in MayaPosted by: platypotamus in animation / CG, mumbling, tunes, tutorials
A step-by-step walkthrough of my roundabout process for growing poly vines in Maya follows below: I’m trying to get back into some ZBrush sculpting, and this was a fairly quick exercise to familiarize myself with the toolset again. Just a bit of noodling with the various brushes and settings, really. I imported a low-poly base model head from Maya, and then got down to detailing it. It’s a bit heavy handed right now, perhaps, but it’s a start. I’d really like to get into sculpting some more cartoony characters in this program, rather than the ubiquitous monster / alien. Either way… fun stuff - love the ZBrush! click the image to view a much larger version
Jen made a couple of posts about the silk screening process. She also has some more onesie prints listed on Etsy - go pick one up for your favorite little dude, and share in the pachydermical love! These are two motion graphics pieces that I created recently at work. Above is an introductory video that plays before every lesson in an English as a Second Language video learning series, produced for Wall Street Institute. The videos are set in the office of an aging soda company, so we wanted an intro that evoked the company’s history, while introducing the characters and the basic premise. We went with a pop art look that might mimic some of their older advertising, add a little inferred backstory… The ad below was created for local cable broadcast, for Downtown Partnership of Baltimore. If you’re in the area next weekend, you can take a free tour of a bunch of high-end condos and apartments in the Inner Harbor, Fells Point, and Federal Hill areas. Click either of the images to view the videos.
That’s right - wind turbines were recently installed at the old Power Plant building in the Inner Harbor, bringing the city of Baltimore to the forefront of the green-energy movement. OK, they’re actually part of a viral campaign that I helped out with. I modeled the actual turbines in 3ds Max, and one of my coworkers composited them into some shaky hand-held camera footage. We posted the vid on a local tourism site and sent the link out to friends and family. We even managed to dupe a Baltimore Sun reporter. Check out her article about it here. I modeled and rigged this guy for a Mexican-themed happy hour invitation at work a little while back. He’s an extremely low-poly crab, with a simple IK rig for moving all of those legs around. It was a pretty fun little exercise to quickly create a character like this with as little geometry as possible. Two of the print ads that I worked on last year ended up winning Addy Awards recently. They were part of the “Drink More Water” promotional poster campaign for Chartwell. Click on either of the images below to view larger versions. You can read more about the pieces and see the entire series of images here and here… |








Entries (RSS)